ObjetoMovil.java

   1 /**
   2  * @author Oscar Dario Alonso P
   3  * @author Roger Eduardo Urrego
   4  */
   5 public class Tanque extends ObjetoGrafico implements Runnable {
   6         private Lienzo lienzo;
   7         private Frogger frogger;
   8                         
   9         public Tanque (int x, int y ,Frogger f,Lienzo l,int an, int bl ){
  10                 super (x,y,an,bl);
  11                 frogger = f;
  12                 lienzo = l;
  13         }       
  14         public void run (){
  15                 while(frogger.getVisible()){
  16                         int posX = getPosX();
  17         
  18                         if ( frogger.getPosX() - posX > 0 ){
  19                                 setPosX(posX + 10);
  20                         }
  21                         else{
  22                             setPosX (posX - 10);
  23                         }
  24             //Bala
  25                         if(Math.random() * 60 > 30 && frogger.getPosX() == getPosX()){
  26                                 Bala bala = new Bala (getPosX()+30, getPosY() + 350, this ,lienzo, frogger,20,30);
  27                                 bala.setVisible(true);
  28                                 lienzo.add(bala);
  29                                 Thread hiloBala = new Thread (bala);
  30                                 hiloBala.start();
  31                         }
  32                         
  33                 lienzo.repaint(); 
  34                         try {Thread.sleep(50);}catch(Exception e ){}
  35                 }
  36         }
  37         
  38         
  39                 
  40                 
  41         
  42         public void paint(Graphics g){
  43         g.setColor(Color.black);
  44         g.fillRect(getPosX() + (int) (getAncho()* 0.33) , getPosY()+ (int)(getAlto()*1.86), (int) (getAncho()* 0.44), (int)(getAlto()*0.52));
  45         g.setColor(new Color(50,60, 70));
  46         g.fillRect(getPosX(), getPosY()+ 435, getAncho(), (int)(getAlto()*0.079));
  47         g.fillRect(getPosX()+ (int) (getAncho()* 0.33) , getPosY()+ (int)(getAlto()*1.80), (int)(getAncho()*0.44), (int)(getAlto()*0.079));
  48         g.setColor(new Color(80,90, 100));
  49         g.fillOval(getPosX(), getPosY()+ (int)(getAlto()*2.36), (int)(getAncho()*0.33), (int)(getAlto()*0.15));
  50         g.fillOval(getPosX() + (int) (getAncho()* 0.66), getPosY()+ (int)(getAlto()*2.36), (int)(getAncho()*0.33), (int)(getAlto()*0.15));
  51         
  52         
  53     }
  54 }

CategoryJava | CategoryProgramacion

Java/Programas/FroggerGame/Tanque.java (last edited 2008-11-13 10:50:14 by OscarAlonso)